PragmataCore

Cross-Platform Real-Time 3D SDK

iOS · Android · Apple TV · macOS

Built on Google Filament

C++ Core

No Unity. No Unreal.

Model: Pragmata 400 by Marko Fuček
Loading Assets

Demo Configurator running on AppleTV gen3

Coming Summer 2026 App Store
Coming Summer 2026 Google Play

48 MB

App Bundle

7.7 MB

Primary 3D Asset

60 FPS

Apple TV Render

14.5 ms

GPU Frame Time

🎤 .debug 2026 — Zagreb — June 10, 16:45

“Slonovi u sobi: AI, ja i 3D engine”

Additional project details, architecture and source artifacts are available below.

debug.hr →

Architecture

PragmataCore is built as a layered rendering architecture. Applications interact with a stable platform layer while rendering is delegated to Google Filament.

Application Layer
PragmataCore
iOS · Android · Apple TV · macOS
Google Filament
Metal · Vulkan · OpenGL ES

The SDK separates application logic, scene management and rendering concerns while maintaining a platform-agnostic core architecture across iOS, Android, Apple TV and macOS.

Applications

Configurators

Interactive product visualization with real-time materials, variants and options.

Native deployment across mobile, desktop and TV platforms.

Digital Twins

Real-time 3D visualization connected to live operational data.

Telemetry, monitoring and system status represented through interactive models.

HMI Systems

Interactive interfaces built around 3D content.

Products, machines and environments become the interface itself.

Technology

Core

  • C++
  • Google Filament
  • ECS
  • C ABI

Platforms

  • iOS
  • Android
  • Apple TV
  • macOS

Graphics APIs

  • Metal
  • Vulkan
  • OpenGL ES

About

Marko Fuček

Marko Fuček

Real-Time Graphics Engineer

10+ years in real-time 3D, visualization and interactive systems.

Projects span exhibition design, product visualization, digital twins and large-scale 3D production.

Open to the right team or project — let's talk.